There’s nothing much real than the real
freedom. Like a soul from the nowhere enters a body, the body like vessel
transmits the soul trough it - right to the centre of cyberspace. So it's full
cycle.
Christian Kirtchev
Research
objectives
The main objectives of my research are to
get to know what the net culture (cyberculture) really is and to observe the
role of the countries which have an influence on it.
To accomplish this, the following steps
will be made:
to give a concept about the net culture and
its environment on the whole;
to describe the history, main trends and
distinctive features of the net culture;
to reveal pluses and minuses of it, in
comparison with the human culture;
to examine the ideas and opinions discussed
by the people who research this topic, and
to make an analysis of the theoretical
problems existed in the subject matter.
The methods of carrying out the research
are:
to read the materials like reports,
lectures and essays about the net culture from all available information
sources including the Internet and library;
to discover the environment of net culture
penetrating into the culture itself with the use of chats, electronic bulletin
boards (BBS), IRC-channels, forums, newsgroups and other communication
possibilities presented in the culture;
Expected results
broaden our understanding of other cultures
as well as of the culture we belong to;
to show probable future of our world upon
establishing of net culture justifying on my own predictions and on the
scrutiny of the scientific theory, to state my own viewpoint on the topic.;
demonstration of how the new technologies
can influence our lives in order to keep people well informed and confident in
the things awaiting them in the coming years;
explanation on the wide perspectives of
eliminating many barriers with the new young developing cultures arrival.
The state of
research in the field
The end of XX century was marked by the
entry of essentially new means of mass communication in the life of people –
the global Internet network. Internet has become an integral component of
information space in postmodernism societies, and its value grows steadily
every year. The global network creates conditions for formation of virtual
communities, generates new types of text formats, erases borders between the
states, eliminates distances separating people and, finally, builds around
itself the specific form of the culture - cyberculture.
Research
Cyberspace
Although The United States of America,
Great Britain and Europe are located on different continents, however, Internet
consolidates those geographically distant places and brings them together,
making them as a single whole. Talking about the Internet and the environment
for the net culture, both being inseparable, this global network itself
represents a non-hierarchical structure, a system without any central item
supervising information streams. Being put into words by father of cyberpunk
William Gibson - a global network is “collective hallucination” (William Gibson
8), a cyberspace, outside which there are no those points (cities, museums,
libraries, etc.) which we virtually visit, but only lines exist - the liaisons
connecting Web-pages demanded by us.
The virtual world in which there is a
person as a result of merge computer graphics with an opportunity of direct
influence on events, it is accepted to name a cyberspace. This term appeared in
1985 in William Gibson's science-fiction novel “Neuromancer” for the first
time, where it is used for the description of universal electronic meditation
in which billions of people coexist. In opinion of the conducting researcher in
the given area, Francis Hammit, the cyberspace is a sphere of the information
received by means of electronics. As Vadim Emelin in his “Global Network and
Cyberculture” said, “The Internet is nomad space - an inhabitancy of nomads,
and similarly to a map, cannot be made in frameworks of any structural or
generating model” (Vadim Emelin 5).
Rhizome
As a key category for the philosophical
analysis of the global network Internet we use a concept "rhizome" -
specific concept of a postmodernist discourse. The given term has been borrowed
by Gilles Deleuze and Felix Guattari from botany. The first two principles of
the rhizome are the "principles of connection and heterogeneity"
(Gilles Deleuze and Felix Guattari 3). These principles require that any point
of a rhizome system can be connected to any other point. The rhizome can be
broken off in any place, but despite of it, it will renew the growth either in
an old direction, or will choose new one.
It is appropriate to mention here about the
history of the global network creation. It takes the beginning in the days of
Cold War - the project of the Internet was developed by the American militaries
with the purpose to provide the greatest viability of control systems in case
of nuclear attack. Their idea was in the following: important data was located
not in one place, but dispersed and duplicated on cross-connected remote
computers. Thus militaries tried to avoid fatal failure of control systems: if
in case of an attack there would be efficient even with one of the computers -
the data which had spared on it would allow to give a command about assault and
battery of "impact of requital". From above-stated it is clearly
visible, that the early Internet possessed anti-hierarchical structure, which
fully satisfied the requirement of heterogeneity of connections in rhizomorphic
designs.
International
Network: influences
Individual countries cannot fully influence
and absolutely control the Internet culture development, because already the
word “Internet” speaks for itself – “International Network”. It is the people
from all over the world who create the culture. During the research it was
found out that the net culture in itself ignores the principle of authority -
both in political, and in cultural spheres. On the other hand this net culture
development started once and depends on the level of technological progress
caused by a financial position of this or that state. The problem of digital
divide (a precipice, an inequality), described by Eugene Gorny in “Dynamics of
Creativity in Russian Cyberculture”, is formulated simply: the inequality in
access to information technologies entails a deepening of other kinds of an
inequality - economic, social and cultural. (Eugene Gorny 14)
For instance, Igor Vasjukov in his work
named “Village Kompjuterrovo and Its Inhabitants” also looks at the problem of
factors according to which cyberculture and its philosophy are formed. He
thinks that, certainly, first of all, it is due to occurrence of a significant
share of economical freedom in a society, an opportunity for people to earn
money, including the enterprise ways. Igor writes, “I bet that private computer
firms in 90th years of the last century have made for a computerization and
information of a society such things that never would have been created by the
official structures of the former USSR” (Igor Vasjukov 7). A rapid development
of scientific and technical progress in the West in the 90th has a huge value
for cyberculture blossoming. The factor of economic independence of the
computer industry is also important, and it is such characters, for example, as
Bill Gates with his Microsoft®, which are the independent and most powerful
propaganda factors influencing minds of the inhabitant, a symbol of success and
prosperity of the person included in cyber environment.
Net culture:
history
A Polish sociologist Jan Sñhepanski writes:
Simplifying we could tell: there are the
certain ideas transmitted from generation to generation, systems of values are
connected to these ideas; they in turn define behaviour and activity of individuals
and groups, their ways of thinking and perception. This entire complex refers
to as culture (Jan Sñhepanski).
From my point of view all connected to
Internet can be divided into two groups: common users and those for whom the
Internet is a hobby. The first ones in a network try to follow the same rules
and laws which are compelled to be observed in a daily life; the others, on the
contrary, find rescue from them in the Internet.
Anyone of use even if one time heard about
hackers – people who are the masters of their doings, “guru” in the computer
world. Certainly, existence of hacker movement would not be possible without
development of network technologies which result was the creation of global
network Internet. The subculture of hackers is of interest for us meaning that
it is the first example of influence of computer and network technologies on
formation of specific cultural currents which main idea can be considered from
the slogan “The information wants to be free”. Hacker activity also has formed
a basis for movement of cyberpunks in which it is most indicative
technological, cultural, philosophical and aesthetic aspects of information
revolution have merged.
The seat of this culture subsequently
distributed to other countries and regions, was the Californian coast of the
USA where technocratic ideas of scientists and the engineers developing the
newest computer techniques; the ideology of hackers postulating free
circulation of the information; sociological and futurological prophecies of
theorists of a post-industrial society; hippie-anarchist ideals of marginal
subcultures, asserting firmness of personal freedom; and also ideas of economic
liberalism of “Jefferson’s democracy”.
Thirty years later Richard Barbruk and Andy
Cameron will name an alloy of these ideas of “the Californian ideology” in
which, despite of its ambiguity and discrepancy ideas of information liberalism
and virtual democracy will most fully be embodied. Accordingly, the Californian
events of the 60s and 70s can be considered as a reference mark of cyberculture
formation just as the Parisian events of 1968 became a starting point for the
culture of post-modern.
Network
liberalism
Of course, all the cultures want to be free
and independent. Network liberalism is some kind of social, political, economic
and ethical implication of those basic, ontological principles of the system of
the global network which have been characterized above as rhizomorphic.
The most appreciable embodiment of the
Internet’s libertarians became “The Declaration of Independence of the
Cyberspace” by John Perry Barlow, written and placed in a network in 1996 in
reply to attempt of the American government to enter censorship on the
Internet. Hence, the basic idea contained in the Declaration, - declaration of
independence of a cyberspace of a World Wide Web from the state structures:
Ours is a world that is both everywhere and
nowhere, but it is not where bodies live. We are creating a world that all may
enter without privilege or prejudice accorded by race, economic power, military
force, or station of birth. We will create a civilization of the Mind in
Cyberspace. May it be more humane and fair than the world your governments have
made before (John Perry Barlow 1).
Generally, anyone tightened in the Internet
has equal opportunities with others for self-expression. As a result, each
person - irrespective of the status, health, a race, sex and so on - begins the
game with the same zero level on identical game field to all and by constant
rules.
Cyberpunks,
netizens
The main direction in the cyberculture is
the movement of cyberpunks. Nowadays the term cyberpunk means the whole
subculture and movement. These two words 'cyber' and 'punk' accentuate the two
essential characteristics of cyberpunk: technology and individuality. The
cyberpunk is not only and not so much youth movement or a direction in science
fiction. I think, the cyberpunk is more likely necessary to consider as style
of a life in which a special place is taken by the virtual reality. As a matter
of fact, the main idea of the cyberpunk is that as a result of development of
information, electronic and virtual technologies borders between the person and
machine are irrevocably washed away. At the same time, the hacker distinguishes
from the cyberpunk in the way that the first can be named the pioneer, the
colonizer of a cyberspace, and the latter can be considered as the full inhabitant,
the citizen of the computer network, netizen, Gibsonian "console
cowboy" (Neuromancer 45). Movement of cyberpunks also distinguishes
extreme individualism and isolation of its participants from social processes.
For example hackers try to avoid all stupid people. By this I mean they try to
avoid all people who are not on a similar level.
Netizens, also called netrunners, are the
cosmopolitans of the Net. They live there, using all their spare time surfing
the Web, searching info and files, downloading software, music, pictures,
chatting, writing mails and newsgroup postings – communicating at all. Netizens
don't stand any restrictions in the Net, and they don't avoid skirting their
digital rights sometimes if it is required to access places and information
they want. Like hackers, netrunners usually have their own Net aliases,
nicknames, or avatars (virtual fancy dress) - their Net person. It may be
totally different from the real person behind the alias; it may even be
different gender.
Culture
peculiarities
Cyberculture is open enough. More
precisely, it can be open for those who are ready to make some efforts for
studying bases of its existence and overcoming of barriers. The authority of
the network person is defined by collective interest and by obtained
recognition of other users.
Stratification in the cyberculture
possesses the following important properties. Initially it is rigidly not set.
Those who yesterday were anybody and anything, at today's professional or
personal growth can rise in the stratification tree on the first place.
Competence, professionalism, knowledge and skill to incur the responsibility
are the main things in the circles of cyberpunks! Next comes the instability of
statuses of the cyberculture representatives. Yesterday, for example, you were
almost cult person and today have lagged so behind that you simply cease to be
of the interest to the others. One of the main purports of creation of the
Internet is in the maintenance of enough high degree of publicity of existence,
in overcoming the narrow-mindedness of own ego.
The cyberspace creates unique temporary
space where under condition of continuation interaction intersubjective time is
reciprocally being stretched. This provides comfortable and cozy zone of a
reflection. In contrast with face to face contact partners have much more time
for thinking on the answer. On the other hand, the time in the net culture is
compressed. If you are a member of online society for some months, you already
can safely name yourself as "an old man". You can supervise and
receive all that information which you need to receive. You cannot collide with
unclear phenomena and not to reckon at all with interests of other individuals
who are distinct from you. I name this as a monologue under a kind of dialogue.
In the community of the net culture there
is its own variation of language formed. It is no so complicated, however for
the usual person it will be difficult to understand the conversation of
cyberpunks. Problem of showing emotions in the cyberspace is solved by the use
of special text signs – emoticons or also known as smilies. They consist of
many variations of symbols, representing the likeness of the human face but
only typed on the keyboard of the computer. Most known and frequently used of
them are: :) – smiling face, meaning that you are in a good mood, or like :( -
sad physiognomy. There are already collections of them that can be easily found
in the Internet. Net culture has own esteemed library, where especially the
literary school based on fantastic takes place, also called cyberpunk style;
authors like William Gibson, Bruce Bethke and Bruce Sterling. Netizens are
unpretentious to the food as well as to the clothes. Movies watched are of the
same cyberpunk manner, like “Blade Runner”, “Terminator” and “Matrix”.
In my opinion, the serious difference of
cyberculture from the human culture is that the first comprises not so much
subject results of activity, as subjective human strength and the abilities,
realized just in this activity. It is possible to attribute the knowledge, the
professional skills and habits, which cyberpunks develop during their activity,
a level of their intellectual development, ethical sights and aesthetic needs,
forms and ways of mutual contact within the framework of the given community
and outside its bounds to this.
For sure, the culture is based on both the
good representatives of it and the bad ones. Computer system administrators
working in support teams of many different Internet companies and providers of
communication always try to help other people, who are so called lamers
(beginners) in this computer world still being undiscovered by many novice
users. Computer “gurus” will usually give you a quality answer to all your
questions; will help to solve the problems that you have. Other than that can
be told about cybercriminals, like a bandit in the real world, who stole
important information from the Web-sites of the companies, stole credit card
numbers to take possession of rich businessmen bank accounts. An obvious case
of that evil that these cybercriminals do to the Internet and to the net
culture is the recent virus named Novarg, which spread widely like the epidemic
over the whole Net, infecting millions of the computer systems over the little
period of time.
Interaction
with reality
The Internet adsorbs what is created in the
reality. Last book about Harry Potter has appeared in the Net in four hours
after the beginning of its sale. The group of fans has bought the book, has
broken it into the parts and there and then got down to work, each one under
the recognition of the relative part of the pages. Other vivid example of
interaction of reality with the Internet - marriage agencies. They prosper; the
number of the international marriages has considerably increased. Purchase of
brides is no longer the category, like purchase of air tickets from the
Internet.
One more phenomenon of the same class is
acquaintance and friendship in correspondence with the possible subsequent
arrival on a visit. Certainly, there is a great chance to meet the person you
have ever dreamed about in the Internet and to start cyber-love relationships.
However, one of the main advantages of this kind of relationships is that you
cannot judge people on physical appearance. As the Sara Carlstead said, “You
are able to learn about the person from the inside-out, instead of the
outside-in” (Sara Carlstead 2). Evident minus in this fairly often dubious love
over the Net is that the couples can tell themselves any lie and the truth will
be kept somewhere hard to get from.
Conclusion
Speaking about the nearest future, social
consequences of information can be both positive and negative. To negative it
is possible to point a decrease in a cultural level with an opportunity to
increase sharply the number of people being only mechanical consumers of the
given information; and isolation of the individual. It is necessary to
understand the process of isolation of the individual when without public
regulation of information a moment will come when people will start to
communicate, as a rule, indirectly - through the computer. From the positive
sides I want to name a free development of an individual, development of the
information and communicative society, “smart” societies.
The Internet has changed society but it has
changed itself, too. It has lost its relative autonomy from the rest of the
culture and has become an extension of the real world. Now there is a great
opportunity to create a peace around the whole globe, connect every country
together. In the words of Sherry Turkle, the Internet is an “instance of
evocative computer objects and experiences bringing postmodernism down to
earth” (Sherry Turkle 25).
I want to say that we are already in a
network, in the world of 1’s and 0’s, but we haven’t realized it yet. A network
of supermarkets, a network of railways and their ticket offices, a network of
bookshops, a network of McDonald’s®, a network of polyclinics, banks, housing
offices. Especially it concerns the backward countries. The more advanced the
country, the more it is network-enabled.
Generally people communicate by means of a
printed word. Nevertheless even then, when audio-video conferences will become
effective and simple in management and use, the will be no chances of the
physical contact ever - it is necessary to forget about business hand shakes,
friendly pats on a back and will be neither gentle embraces, nor kisses.
Limitation of touch experience in a cyberspace bears a number of significant
lacks with itself - however, alongside with some unique advantages - in
comparison with meetings face to face.
Scientific and technical revolution has
raised the question about the use of technologies, because, in fact, consequences
of their rash application began to threaten an existence of the mankind making
elimination of verges between essences once been opposite. So, are erased not
only the verges dividing classes, races, the nations and the states, not only
borders between reality and virtuality, but also specific models of a sexual
accessory vary: it is shown not only in universal emancipation, but also
generally in the new attitude to sexual identification; in fact, not casually
"unisex" as style of behaviour and self-expression recently became
popular.
I want to finish with the words of the
greatest romantic of before-network epoch of XX century, Antoine de
Sent-Exupery. He wrote, “The real unique luxury - is a luxury of human
intercourse”.
Ñïèñîêëèòåðàòóðû
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